NEWS
Pokémon Go sends augmented reality mainstream with phenomenal success
POSTED 14 Jul 2016 . BY Tom Anstey
The augmented reality game has been actively encouraging players to explore the real world and the culture it has to offer
While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.

Since the game’s launch on 6 July, initially in the US and Australia, Nintendo’s value has soared by 53 per cent, adding £7bn (US$9.3bn, €8.4bn) to the firm’s worth.

The game for smartphones – based on the popular Pokémon gaming series first released in 1996 on the Game Boy console – lets players catch Pokemon in AR, combining GPS with real-world exploration to create a first-of-its-kind experience acting as a trailblazer for AR gaming.

Developed by former Google subsidiary Niantic, Pokémon Go immediately became the top free app in the US and Australia when it was released.

The game offers great potential in its current form for the attractions industry, with players actively seeking out heritage and cultural sites which double as the location for “Pokestops”, areas where gamers can collect items to help them in their quest to “catch em’ all”. Additionally, iconic locations such as Times Square or the Eiffel Tower have been touted as places where rare Pokémon will appear at certain times, driving gamers to attractions they might not have visited otherwise.

The game has also been linked to mental and physical health boosts, with people usually found somewhere between the bed and the sofa suddenly exploring their surroundings, reportedly helping with health and even depression.

The AR app has had some drawbacks, with multiple reports of accidents as players are distracted by the game while exploring and even reports that gangs have used the location feature of the app to target victims.

Deloitte predicted in March that 2016 would be the year of virtual reality with its first billion-dollar year, providing new opportunities to businesses that want to create more immersive experiences for consumers, according to a new study. With the unbelievable success of Pokémon Go straight out of the gate however, AR could become the dominant force sooner rather than later.
RELATED STORIES
  Will Pokémon Go prove an unlikely weapon in the war on inactivity?


Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
  Magic Leap partners with Lucasfilm to create mixed-reality content


Augmented reality (AR) startup Magic Leap has announced a strategic relationship with Lucasfilm, promising to deliver a “legacy of exploration and leadership” on the new platform for experiential storytelling.
  Magic Leap secures US$793.5m to develop mixed-reality lightfield device


Augmented reality (AR) startup Magic Leap has said it’s secured a further US$793.5m (€728m, £549m) in new funding, enough to finance its first product – a digital lightfield device which shoots computer-generated images into the user’s eyes.
  VR, AR and beacon technology represent wave of the future according to Mintel trends report


New research from Mintel looking at key consumer trends in Europe has suggested that virtual and augmented reality technologies are about to have a big impact on the consumer market in the UK, as well as beacon technology.
 


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14 Jul 2016

Pokémon Go sends augmented reality mainstream with phenomenal success
BY Tom Anstey

The augmented reality game has been actively encouraging players to explore the real world and the culture it has to offer

The augmented reality game has been actively encouraging players to explore the real world and the culture it has to offer

While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.

Since the game’s launch on 6 July, initially in the US and Australia, Nintendo’s value has soared by 53 per cent, adding £7bn (US$9.3bn, €8.4bn) to the firm’s worth.

The game for smartphones – based on the popular Pokémon gaming series first released in 1996 on the Game Boy console – lets players catch Pokemon in AR, combining GPS with real-world exploration to create a first-of-its-kind experience acting as a trailblazer for AR gaming.

Developed by former Google subsidiary Niantic, Pokémon Go immediately became the top free app in the US and Australia when it was released.

The game offers great potential in its current form for the attractions industry, with players actively seeking out heritage and cultural sites which double as the location for “Pokestops”, areas where gamers can collect items to help them in their quest to “catch em’ all”. Additionally, iconic locations such as Times Square or the Eiffel Tower have been touted as places where rare Pokémon will appear at certain times, driving gamers to attractions they might not have visited otherwise.

The game has also been linked to mental and physical health boosts, with people usually found somewhere between the bed and the sofa suddenly exploring their surroundings, reportedly helping with health and even depression.

The AR app has had some drawbacks, with multiple reports of accidents as players are distracted by the game while exploring and even reports that gangs have used the location feature of the app to target victims.

Deloitte predicted in March that 2016 would be the year of virtual reality with its first billion-dollar year, providing new opportunities to businesses that want to create more immersive experiences for consumers, according to a new study. With the unbelievable success of Pokémon Go straight out of the gate however, AR could become the dominant force sooner rather than later.



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